//--------------------------------------------------------------------------------------------------------------//
//00q f{̌^
//--------------------------------------------------------------------------------------------------------------//
float g_fLatMax0[] =
{	1.0f,1.0f,1.0f,	//	Root    
	1.73f,1.73f,1.0f,	//	{ E{ 
	0.9f,0.9f,0.9f,	//	r r 
	0.9f,0.9f,0.9f,	//	Er Er E
	1.1f,1.0f,1.0f, //	r r 
	1.1f,1.0f,1.0f,	//@Er Er E
	1.1f,1.1f,		//	K EK
       1.0f,1.0f,1.0f,1.0f,
};
float g_fLatMin0[] =
{	0.0f,0.1f,0.1f,	//	Root    
	0.25f,0.25f,0.0f,	//	{ E{ 
	0.1f,0.1f,0.1f,	//	r r 
	0.1f,0.1f,0.1f,	//	Er Er E
	0.2f,0.2f,0.0f, //	r r 
	0.2f,0.2f,0.0f,	//	Er Er E
	0.2f,0.2f,		//	K EK
       0.0f,0.0f,0.0f,0.0f,
};
